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Robots in Learning – Educational STEAM Game

„Аз-буки“ by „Аз-буки“
25/08/2025
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Mariya Zhelyazkova,
Mihail Kozhuharov,
Daniela Kozhuharova
Trakia University - Stara Zagora (Bulgaria)

https://doi.org/10.53656/ped2024-4.07

Abstract. The article explores the possibilities of using robots in STEAM-based education at the elementary school level. An original STEAM game based on the use of the Mind Designer robot is described. The characteristics, capabilities, and operating modes of the robot are discussed, as well as the description and rules of the game. Examples of possible questions for different academic disciplines are provided. Methodological recommendations are made for conducting educational activities with the created game. The opinions of students and teachers are presented after testing the game. The author’s game is designed for 4th-grade students but can be adapted for all grades of secondary education and vocational schools.
Keywords: robots; STEAM; education; programming for children

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Свързани статии:

Default ThumbnailEducational (Trans)Formations after COVID-19 – Changes and Opportunities Default ThumbnailGame Technologies for STEM/STEAM Education in Kindergartens Default ThumbnailDeterminants of Steam-Based Science Learning in Primary Schools Default ThumbnailApplication of Alternative and Augmentative Communication in the Educational Institutions in Bulgaria
Tags STEAMОбучениепрограмиране за децароботи

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