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Leveraging Belbin Role Model and Burtle Test for Enhancing Business Education through Gamification: an Empirical Study

„Аз-буки“ by „Аз-буки“
13-12-2024
in Uncategorized
A A

Sonia Mileva
Sofia University “St. Kliment Ohridskiˮ (Bulgaria)
Veneta Andonova
Universidad de los Andes School of Management (Colombia)
Aleksey Potebnya
Sofia University “St. Kliment Ohridskiˮ (Bulgaria)

https://doi.org/10.53656/ped2024-9s.03

Abstract. This study explores how gamified learning experiences, combined with team role performance (e.g. Belbin’s team role model) and player motivation profiles (e.g. Bartle test) can enhance feedback skills among students in entrepreneurship education. It examines whether this approach improves students’ ability to give and receive feedback, contributing to their overall educational experience. The study involved assigning least preferred team roles and personality assessments while working on entrepreneurial case studies. The findings highlight patterns between gamer profiles and team roles, revealing gaps in feedback training. The study discusses how gamified approaches and tailored learning experiences can strengthen business education. Educators can gain a deeper understanding of the impact of students’ profiles on team contribution and individual feedback skills, thereby tailoring educational approaches to better engage and empower future entrepreneurs.
Keywords: gamified learning, team role performance, player motivation profiles, education

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Свързани статии:

Default ThumbnailThe Paradigm of Education through Leisure Activities in the Boarding School: Teacher’s Viewpoints Default Thumbnail“Suggestion” and “Relaxation” in the Design of Learning at School (the Ideas of Georgi Lozanov (Bulgaria) and Israel Shvartz (Russia) in Education) Default ThumbnailDevelopment and Integration of Audio and Visual Micro-Resources in the Learning Process through the Use of Artificial Intelligence Systems Default ThumbnailImage Generative Programs of Artificial Intelligence and Their Use in Educational Disciplines of Linguistics, Literature, And Arts – The Semiotic Aspects
Tags educationgamified learningplayer motivation profilesteam role performance

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