Ilona Sulichka
Trakia University - Stara Zagora (Bulgaria)
https://doi.org/10.53656/ped2025-5.08
Abstract. STEAM education is being built as a new concept, as an innovative variant of competence-oriented education. Due to its integrative nature, it has the opportunity to unite the cognitive goals of certain educational subjects in primary school and outline their practical significance. In this sense, STEAM education organizes an educational environment in which the parallel paradigmatic innovation in education develops, namely, competence formation. This article examines the interdisciplinary nature of STEAM education and the possibility to develop interdisciplinary competencies in elementary school students in this environment. One of the main competencies emphasized in this type of training is the “Collaborative Problem Solving” competency. By organizing a special simulation project-oriented environment and by constructing a complex research methodology, it is possible to trace the processes of formation of this competence. Empirical results obtained from one of the tools that measure the personal-motivational effect in the formation of this competence in a STEAM organized educational environment are presented here. Conclusions and generalizations are made about the conceptual and practical significance of STEAM interdisciplinary training at the initial stage.
Keywords: STEAM learning; entry level; collaborative problem solving
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