Margarita Gocheva, Elena Somova,
Nikolay Kasakliev, Vladimira Angelova
University of Plovdiv “Paisii Hilendarski” – Plovdiv (Bulgaria)
Abstract. The paper presents the first steps in the creation of a package with mobile math educational games for primary school. Examples of mobile math learning games in primary school are examined. The role of games and especially mobile games in learning and game specific elements are presented. Classification of game problems with 13 types, suitable for mobile software development, is shown. For each type, the software template is designed and developed, appropriate for the target group. The prototype of an educational game on the base of the templates is created, where learners have to pass levels, solve math problems and receive bonuses and virtual rewards.
Keywords: game-based learning; mobile learning games; templates for mobile educational games