Dr. Krasimir Harizanov, Assoc. Prof.
Konstantin Preslavsky University of Shumen (Bulgaria)
https://doi.org/10.53656/math2021-5-6-som
Abstract. In the present study some ideas related to the development of educational games in the classes of „Computer Modeling“ are presented. Attention is paid to some features in the creation of this type of games when using the block environment Scratch. An exemplary realization of an educational game based on the educational content of “Computer Modeling” is considered.
Keywords: computer modeling; game-based learning; scratch; e-learning; interactive education